Guides

[NEW MAP] DON'T LET HIM IN Beginner Guide

The quiet minutes, the scare-off, and the two emergencies that decide a night.

[NEW MAP] DON'T LET HIM IN Beginner Guide

The quiet minutes, the scare-off, and the two emergencies that decide a night.

First session

  1. Set the round up — You and your squad pick a creature and a difficulty in the lobby, then spawn indoors. An alert tells you to stay inside until sunrise and not to investigate sounds outside. Easy, Normal, and Hard badges end at 6 AM and send you back to the lobby. Headphones matter because the cues are audio, and those cues can point at the wrong wall. This is place 121165298854655 by dilly dally games, not the burglar game that protects a Dominus until 8 AM.
  2. Use the quiet minutes — Equip a battery so the flashlight works. Pick up every other battery you see. Walk the stairs, every door, the upstairs windows, one closet, and the path to the outside breaker before the creature arrives. In a squad, put one player on each floor. Spawn shelves for batteries are not fixed. The description recommends voice chat, and the experience page on 11 October 2026 also listed Voice Chat as Not Supported. Use voice only if your client enables it.
  3. Answer an entrance — If you hear it, or the screen says Opening active, go to that door or window. Look right at it, shut it, and turn on a floodlight. Do this while house power is on. Do not open a door while it is on the step, and do not open a window to peek. It opens entrances itself, including upstairs, so walk the loop again after every scare-off. Do not flash a handheld light at the glass. That tip belongs to a different game.
  4. Two emergencies — If the lights die, it cut the power. Wait until it leaves the house, flip the outside fuses until the game says power restored, then shut the door and close whatever opened in the dark. If the screen says Breach active, it is already inside. Hide without letting it see you, flashlight off, or step outside until it leaves. Restore power only after it is out. Fuses are finite. One fix does not end the night. Against the Skinwalker, do not open the door for a copy. The tell is not published.

Published starter guides

FAQ

Frequently Asked Questions

What time counts as morning?

Easy, Normal, and Hard badges say survive until 6 AM. The experience description says survive until morning. Nightmare, Snowbound Lodge, and several other badges say a full night and do not print a clock time.

Are there working codes?

No code string is confirmed for place 121165298854655, and no in-game redeem button is confirmed. Roblox game passes are store purchases, not promo codes.

How many classes are there?

The Full Crew badge says own all five classes. Hired says buy your first class, Mastered says get any class to level 3, and Gem Hoarder says earn 1,000 Gems. The five names, prices, and level effects are not in those badge texts.

Which monster is easiest?

There is no official strength ranking. Badge award counts are not a difficulty order. Use the same entrance and breaker plan, then add only the rule that monster's own badge or on-screen tip actually states.

Is this the burglar game that protects a Dominus until 8 AM?

No. This is place 121165298854655 by dilly dally games. The other experience is place 119322777693726. Its tips say to flash a flashlight at a window and last until 8 AM. Those steps are not this game.

Did the New Map title add a named third map?

On 11 October 2026 the experience page title was DON'T LET HIM IN [NEW MAP], and an event card read HALLOWEEN MAP with the line New Halloween MAP. The House and Lodge badge still says survive a full night on both maps, and no badge prints a third map name. Read the building you spawned in.