Defense

Keep Doors and Windows Shut

Hold every entrance the creature can open, including the second floor, and run the look-shut-light scare-off before a breach starts.

Keep Doors and Windows Shut

Hold every entrance the creature can open, including the second floor, and run the look-shut-light scare-off before a breach starts.

What you are actually guarding

Every documented way in runs through a door or a window. The official description says light keeps the creature away, but one vulnerable entrance is all it needs. It can reach doors, windows, and the second floor. If it gets inside, the house goes dark.

On the default house, recorded runs use these openings:

Opening What players do with it
Front door The named main door. Shut it the moment anyone comes back inside.
Side door A working exit and entrance. Learn where it is on the first walk.
Sliding or glass door Assigned its own guard in team play.
Downstairs and upstairs windows It opens them and has jumped through one.
Top window Used as an emergency drop: open it and go down.
Lower exit A downstairs way out, distinct from the entrance doors.

Snowbound Lodge recordings name a front door, windows with blinds, walls, and the roof. Room names on that map are not established. The lodge route is separate: Play Snowbound Lodge.

The creature opens entrances itself. Groups hear it working the upstairs main bedroom and another window. Recheck after it has been in an area and after every power cut.

The scare-off

The tutorial says: when you hear it at the door or the window, go scare it off. Look right at it, shut that entrance, and turn on a floodlight.

Your cue is sound plus the on-screen state Opening active. Knocking and footsteps come before the tamper in some runs. The sound can point at the wrong wall, so use it to choose which side to check, then answer the entrance you can see. Do not wander the yard just to look.

Not Tonight is the badge for personally repelling the Locust from an entrance the first time. That is the same scare-off, named for one creature.

Leave floodlights on after a successful scare-off if the power is up. Players who survived late nights kept them burning rather than saving them. Floodlights are house fixtures. They are not the flashlight in your hand, and they do nothing while the breaker is out. Flashlight cells do not feed the floodlights.

A different Roblox game tells you to flash a flashlight at a window. That is not this place. Here the verified light is the house floodlight.

Doors

Never open a door while the creature is standing outside it. One player warned that it would run straight past the opener. Another group opened a door so a teammate could slip out while it was nearby, and Breach active followed. If someone must cross, clear that specific door first.

Two badges punish the wrong door choice. You Let Him In is opening the door for the Skinwalker. Who's There? is opening the door when he knocks. The second badge does not say the knocker is the Skinwalker. Both are reasons to leave a closed door closed until you can see who is there.

Windows

Windows are the entry players actually lose to:

  • It jumps through a window.
  • It opens windows itself.
  • A window found wide open after a power restore already had it inside.
  • A player-opened top window led to a kill in the pantry.

Do not open a window to peek. If it is pressing the ground floor, go upstairs and close those windows too. Upstairs is not a safe floor.

Power cuts expose every entrance

The creature cuts the power on purpose. The Locust has an on-screen line that it does not breach lit areas. The general description says light keeps it away, and the other credited creatures do not get that same on-screen sentence. Until the breaker is back, entrance defense is manual: close what is open while someone else is on the box. One breach came through the downstairs window while the group was fixing power. The restore order is on Restore the Breaker.

Mistakes that end the night

  • Opening a window just to look.
  • Opening a door with the creature on the step, or for a copy you have not checked.
  • Trusting a shut door to stay shut.
  • Ignoring the second floor.
  • Waiting on a power cut before anyone is assigned to entrances.
  • Spending the whole night on silence and never walking the loop.

If the screen says Breach active, that entrance is already lost. Switch to Survive After It Gets Inside.

FAQ

Frequently Asked Questions

What time counts as morning?

Easy, Normal, and Hard badges say survive until 6 AM. The experience description says survive until morning. Nightmare, Snowbound Lodge, and several other badges say a full night and do not print a clock time.

Are there working codes?

No code string is confirmed for place 121165298854655, and no in-game redeem button is confirmed. Roblox game passes are store purchases, not promo codes.

How many classes are there?

The Full Crew badge says own all five classes. Hired says buy your first class, Mastered says get any class to level 3, and Gem Hoarder says earn 1,000 Gems. The five names, prices, and level effects are not in those badge texts.

Which monster is easiest?

There is no official strength ranking. Badge award counts are not a difficulty order. Use the same entrance and breaker plan, then add only the rule that monster's own badge or on-screen tip actually states.

Is this the burglar game that protects a Dominus until 8 AM?

No. This is place 121165298854655 by dilly dally games. The other experience is place 119322777693726. Its tips say to flash a flashlight at a window and last until 8 AM. Those steps are not this game.

Did the New Map title add a named third map?

On 11 October 2026 the experience page title was DON'T LET HIM IN [NEW MAP], and an event card read HALLOWEEN MAP with the line New Halloween MAP. The House and Lodge badge still says survive a full night on both maps, and no badge prints a third map name. Read the building you spawned in.